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New To Playing A Shaman?

Shamans are the healers of the Lunarlites and dedicate their time to Nature, and animals and usually tend to have a lot in common with Magisters on ideologies when it comes to Nature. Shamans have the ability to turn into any land-based animal and because of that have become more understanding of Animals than Humans. Shamans can be seen more frequently in their animal forms though what animal they are seen the most as is specific and different for every Shaman.

Abilities that  only THIS subrace already comes with

Calming Aura:
Shamans have an aura about them that can affect a Shifter to help keep them from shifting for up to 3-4 post rounds. A Shaman can also have the same affect on a Werewolf but would only last up to 1-2 post rounds. 

Animal Form: Shamans are not bound by one animal and can turn into any land based animal or any aerial based animal. Due to being able to turn into any animal, they forfeit the ability to be able to have a War Form but can still do a partial shift between their animal form and human form.

Animalistic Affinity: Because Shamans are not bound to turning into just one land based animal, they understand other animals better and are able to soothe the emotions of animals or help ease the fear of animals, etc. 

Animalistic Communication: Shamans are more in tune with Nature than their Feralite counterparts and as result are able to communicate/understand animals. With this in mind, they are also able to communicate with Shifters in their animal form and understand the Shifter in their Animal Form.

Contortionist: What stops most creatures from superhuman feats of flexibility? The wear and tear on their bodies, certainly, combined with the discomfort or even pain accompanying the stretch. Given that all shifters routinely break down and rebuild their entire physical bodies within minutes, they are capable physically of extreme displays of contortionism similar to double-jointed individuals.

Agility: Like any predator in nature, shifters are known for their supple physicality, innate balance, and graceful command of their bodies. This agility empowers them to jump farther than most, grants a slight boost to speed, and allows them to perform flips and dodges with greater ease. A healthy shifter always lands on their feet.


Werewolves experience heightened senses, including sight, smell, sound, taste, and touch. They can see farther, smell subtle scents, hear nearly inaudible sounds, taste new depths of flavor, and can be hypersensitive to touch. This constant overstimulation is overwhelming and possibly one of the reasons they are known for having short fuses. Pups and yearlings, in particular, can struggle with adjusting to the new world this creates. 

Optional Abilities
Up to 5 Additional abilities that are only for THIS  subrace that can be selected when applying for your character.

Chlorokenisis: The ability to be able to manipulate plant life. With nature being such a close tie and alignment, the Shaman is able to influence plants to be able to cause them to grow rapidly, change their shape to a degree and animate them to a degree however cannot be used to gain/father information or spy. 


Silver causes burns and causes more damage the longer it touches the skin. If silver is placed upon a Shifter while in their animal form, even if only placed against their skin for a moment will force them back into their human form. (Silver can also cause an emotional trigger for someone to shift into their War Form From their Animal Form as well)

Wolfs Bane:
Works as a toxin and can slow a shifter's ability to regenerate and in medium doses can temporarily stop a shifter’s ability to regenerate.  In larder doses can cause the shifter to become gravely ill and can become lethal if not treated by a Shaman or Magister.

Retinal Flare:
Any camera, whether analog or digital and whether still or video photography, captures the tell-tale reflective retinal glare of shifter eyes. From police reviewing footage at a crime scene to a cashier checking the live video feed behind the counter of their convenience store, there are infinite ways for a shifter to get 'made' as the supernatural creature they are. Wearing contacts or glasses can help mitigate this weakness, but caution must always be taken. In the era of TikTok and random strangers streaming live and taking selfies in every public place, this is a real threat.


Overwhelming Senses:
Being in a large crowd for a period of time can make the shifter's senses start to go awol, disorienting them. Loud sounds are extra loud, smells are heightened but cannot pinpoint, sight can get blurred, etc.


Shamans have a significantly higher metabolism and experience heightened appetites. The longer they go without eating the more they start to  feel an unending unquenchable hunger. Drugs and alcohol have little to no effect on Shamans unless consumed in mass quantities, and it’s nearly impossible for a Shaman to become addicted to non-magically enhanced substances. 


Shamans have a human appearance and don’t look any different than other humans. Some Shamans may be on the more muscular side while some may not be. There are some Shamans that may try to keep their human appearance feel more like their animal counterpart so some may wear fur, some feathers, some may have their teeth surgically sharpened or keep their nails long and sharp, etc. (It is up to the players on what parts of their body partial shift however anything past 2-3 characteristics showing would push them into a full shift)


  • Shaman, like other Lunarlites, age more slowly than humans and can live to hundreds of years of age, though they are not immortal.

  • Shamans appear completely human when they are in their human form.

  • Shamans tend to have a higher body temperature and their skin can feel hotter to the touch than the average human

  • Shamans are only turned and cannot be born.

  • Shamans can be less or more susceptible to illness depending on the animal that they are, can heal quickly regardless of the animal they are, and can also heal slightly faster in their human form than the average human. Injuries that take place carry over to each form. (If a leg is injured in their animal form when they turn back to their human form, the leg will still be injured as well)

  • Shifting for Shamans is not as painful as it is for Werewolves, and takes a longer time to shift than Shifters do, as Shamans can turn into various land-based animals and the body needs to adjust to each shift differently.

  • Shamans have better control of their emotions and are not as easily tempted by their emotions to shift. Some Shamans are known to be emotionless to the point where they are unable to differentiate between right and wrong at times.


Have a higher metabolism and as a result need to take in larger quantities of nutrients to stay healthy, strong and at tip top shape. Depending on the animal that they are, some may turn to meats and proteins while others may be more vegetarian and even some being vegan. Regardless of choice of method they are able to sustain and keep their hungers at bay so long as they are well fed.


Shamans are born and cannot be turned. In order for a Shaman to be born, they can only reproduce with either a Shifter or another human. Since Shamans are in tune with nature, they cannot have a successful spawn with someone that is not a Shifter or Human.

Full Moon

Shamans do not have a forced shift but they are very easily swayed by the calling of the animal nature within them and feel a yearn to be in their animal form, free and unrestricted. Shamans during this time feel the desire to be far from their human form. Their hunger is also increased as well.

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